Text by Simon Vincent
For the last two months, my colleagues and I have been busy doing the final checks for Fly-A-Way, as we prepare to send the collated artwork for production.
At one point, I was training my eyes to glance anew at pictures and words that seemed to have become so familiar that they could be anticipated before being properly processed.
Then, taking a step back, I noticed something that I had known instinctively but never comprehended in totality before: there were refinements in detail that we owed to the knowledge and feedback shared generously by playtesters and fellow game designers.
They have become a community we treasure and I think, in the spirit of collegiality, it would be fitting at this juncture of Fly-A-Way’s development to share some of the insights we have gained from working with these wonderful people.